Lu,
Allez hop, une petite "News" du jour ...
Au programme de cet article:
- La fournée de sondages de la semaine
- Les mises à jour TF2 de la semaine
- Les news techniques de la semaine
La fournée de sondages de la semaine
Comme toutes les semaines, jusqu'à épuration totale du mapcycle / maplist, une nouvelle fournée de sondages vient d'apparaitre. Comme d'habitude, le sondage n'étant actif qu'1 semaine, n'hésitez pas à voter rapidement.
Les mises à jour TF2 de la semaine
Durant la semaine, plusieurs mises à jour de notre jeu favori sont apparus. Principalement, il s'agissait pour Valve de rendre le jeu compatible MacOSX... et diverses modifications ...
Ci-après, le rappel complet des mises à jour de la semaine:
Quote:
Engine
- Made several changes that improve stability for clients running low on addressable memory.
- Changed all HTML controls to use Webkit for the rendering engine.
- Fixed a crash related to model caches.
- Fixed a crash related to empty proxy files.
- Fixed a rare crash involving corrupted voice-comm playback.
Team Fortress 2
- Added Mac support.
- Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
- Added Training, with support for General gameplay & Soldier class training for now.
- Added Offline Practice mode, with support for KOTH maps and Dustbowl.
- The "Open Character Loadout" key will now go to your future class if you've requested a class change, but haven't respawned yet.
- Community Requests:
- Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
- Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
- Added "ExtinguishPlayer" input to tf_player for map makers.
- Fixed training servers showing up in the server browser for other users
- Fixed a crash related to level changes while playing a game with bots
- Fixed a potential crash on startup
- Remove debug "crash" command on dedicated servers
- Fixed some issues with the community submitted tips.
- Fixed a case where servers could get stuck in an infinite loop while spawning bots.
- Made the training HUD code more robust, so it doesn’t crash if the client has modified HUD resource files.
- Fixed a potential crash in the HUD during startup.
- Fixed a level change crash related to Bot navigation meshes.
- Disabled quickswitch UI in training to reduce confusion.
- The Demoman's battleaxe now sounds like a sword.
- The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.
Les news techniques de la semaine
Peu des mises à jour techniques cette semaine, à part le passage du plugin MetaMod Source en v1.8.2, et quelques mises à jour sur le site...
Comme d'habitude, si vous rencontrez des problèmes de fonctionnement, n'hésitez pas à les remonter !
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